![tall rpg maker mv sprites tall rpg maker mv sprites](https://i.pinimg.com/originals/f1/fb/31/f1fb31f3ff496480765a9d3248737940.png)
I might make a separate thread on those at some point.Įxamples of some stuff I made over the years. The resources I made for MV specifically are not there. Some can of course be used in MV too if scaled. If you require any help in getting any of these to work in-game, feel free to ask either here or via a PM, and I'll be happy to help.Īll the stuff in a single folder to make it easier for you to download: Since many of these were ReStaff releases, please don't repost these resources on other sites. At the moment I contribute to RM Coalition releases, so I might be able to do your request for those. You can provide suggestions if you wish, though I can't promise I'll get round to making these. For the Tiles, Character Sprites, Faces, and Animated Battlers, also credit Enterbrain / Kadokawa. Mentioning me in the credits would be highly appreciated. Unless stated otherwise, all of these resources can be used both commercially and non-commercially. Many of these have been released in previous ReStaff releases, however, there'll also be plenty of new stuff here as well. If the filename of a spritesheet begins with, then Ace will know that this is a single sprite and calculate the size of the sprite by dividing the horizontal picture size by 3 and the vertical by 4. This thread contains all resources I've made or edited together and released for public use. A full spritesheet needs 8 sprites in the usual 2x4 rows - resulting in a sheet of 12x8 single pictures of the same size. If you have trouble accessing it, please let me know via a PM, as I've been noticing the access requests quite late. Ive taken the liberty to recolor a few of Tonbi s beautifully edited RTP tall sprites using in game palettes used by other NPCs. I've updated the download link, as I've been getting email requests to be granted permission to access the files in it, so hopefully after the update it should let you access them directly without requiring permission. Thread starter Levolpehh Start date Tags. And (depending on how large you will make the sprites) you might need a script to prevent wrong overlays with the tile above the original actor tile.Update (): Heya everyone. Just remember, if you want to use double-sized sprites you also have to look for fitting tiles as the size of tables from RTP will no longer fit the actors etc. The game's help-file also contains info on the formats used for sprites and tiles. If you follow the link in my signature, you'll find some tips explaining more about sprite naming. You can look at the examples of the High-Fantasy-Packs in the store to see double-sized actors and much larger monster sprites. Without the $ in the name the picture will be considered a full spritesheet and the basic size will be calculated by 1/12 of the horizontal and 1/8 of the vertical picture size. If the filename of a spritesheet begins with $, then Ace will know that this is a single sprite and calculate the size of the sprite by dividing the horizontal picture size by 3 and the vertical by 4. A full spritesheet needs 8 sprites in the usual 2x4 rows - resulting in a sheet of 12x8 single pictures of the same size. There is no size limit on sprites, but each spritesheet needs to have a certain number of "components" to work correctly - and the $ and ! in the filename change how the spritesheet is processed by the game.Ī single sprite needs 12 pictures of the same size (but that can be any size) - three horizontal for the animation, four vertical for the four directions.